PRE SEASON Activities

TEAMS and Privateers:

All drivers have the opportunity to drive for a Team, or drive as a Privateer.

The difference is Team drivers have reserved grid spots at each race, while Privateers do not. 

See Privateers for additional information.

TEAM ORGANIZATION

optional. maximum of 9 can be formed

each team has its own Private Forum Topic

 

 

3 drivers max can be from the same Division. Remembering that only 2 grid spots are reserved in each Division race.

TeamNAME-Optional - a way of identifying team

TeamColors-Optional - a way of personalizing team (max 2 colors)

Logo-Optional- a way to add some pizzaz to your team

At season end All team organizations are dissolved, drivers koins are dispersed between team members based on races attended. New TL may step forward to fill any vacant TL spots. But existing TL's have first option to remain in that role.  New teams will be drafted sometime before the start of new season Cars in garage will be returned for a % of initial value, "IF" they are race ready.

TEAM LEADERS(!)

anyone can be a TL.

 

There does need to be an active participation in the role of TL.

 

But it is not a requirement to actually race!

Primary Responsibility:

assembling a team before season. Determine what cars to buy (2 minimum at season start) and notify commissioner of any and all repairs to be made on damaged cars. Failure to notify will make those cars damaged, not be race ready without double costs.
 

assuring reserved grid spots are filled for each race.

 

Be the responsible party for contacting the Chief Race Steward with regard to any protests.

Secondary Responsibility:

To communicate and coordinate with each team member per race and note which drivers will attend each race.

 

act in best interest of the team releasing drivers that are not making races, or are not racing to expected potential

Replacing a TL:

Should the team decide their TL is not functioning as a TL should, they may vote to have him released. These votes must be copied to the commish.

 

Should any TL quit.... any member of the team may step forward to become the TL

signing substitute drivers if a regular is unavailable

TEAM LEADERS

Taking on the responsibility and who should consider doing it.

 

Some comments from TL's as to why you should consider it.

Being a team member has a lot of advantages. Can be setups, replays or advice from other teamies. Also there can be a sense of camaraderie among the teammates. Sharing the spoils of success, and sharing the pain of defeat. Contending for the Team championship is rewarding, especially for drivers who don't win often.

Being a Team Leader you can learn a lot about yourself and trying to build a team spirit, if possible. Making strategic decisions and being a leader. Will you dictate, or will you be democratic. It's up to you, to keep your teammates happy, and give them a proper ride. The Team championship is the main goal.
being a rookie in oAo I wanted to make sure to race every time so staying privateer was not an option; there was a opening for TL so it all clicked together. I think that some drivers are not willing to commit to a team because of work schedule, family life or other hobbies The "who" is very simple: anyone. It doesn't matter whether you are one of the faster drivers or not. If you put time into it, if you coordinate team affairs with efficiency and a sense of responsibility (both on and off the track), and if you communicate what needs to be communicated (both to your team and to league administrators), then that is your pass key to legitimacy as Team Leader. A democratic approach is probably more beneficial to team cohesion -- on the other hand, there may be issues that crop up that require an autocratic approach. Experience with the league and with team leadership will tell you which approach to take.

As for team membership, there are many reasons to join beyond the guaranteed grid spot. The economic system of oAo encourages the "shared risk, shared reward" approach that team membership represents. It's no easier to be a privateer in oAo than it is in real life. Joining a team increases the likelihood that you will drive better cars. (Anyone who doubts that needs to see which cars currently reside in privateers' garages.) Furthermore, the resources shared include (or should include) information, advice, setups, technique, encouragement, and camaraderie. No team member competes alone, and every team member has a goal to which to contribute beyond that which serves his own interests. It's satisfying and gratifying to compete together toward common goals, including but not limited to helping each other earn top finishes and earn the Team Championship. And when adversity strikes, there are people there who can pick you up and point the way forward.

TEAM DRIVERS

TLs  sign their drivers.

 

TL will select drivers at a pre-season selection process

Each team has 2 reserved grid spots per race.

 

If team drivers aren't available, privateers may race, or be signed to race for the team.

Drivers can be  'released'...

Replacement drivers can be signed. 

released drivers will be allowed to buy any chassis they can afford, and race as Privateers. Abide by Coin/Chassis restrictions .

The commissioner must be notified of all driver signings, by both the TL and the driver to be official. once 'signed' that driver is considered on contract, and the TL has rights to hold or release it. Should a driver 'quit' a team, he cannot race as a Privateer or sign with another team, until the TL has sent the commish an 'ok' releasing that driver from his 'contract'.

 

Drivers that don't like the team they can always 'quit' the team ~ but do so without an option to join another team and with only the 1/2 koins he earned and/or car the TL might share with them. They may choose to purchase a car themselves, by going in debt, or using a loaner.

 

If a driver resigns (meaning not released- the team gets a return of 1/2 the koins he earned while driving for the team.

Any driver 'selected' by a Team Leader may decline that TL offer, but at a personal cost of 15 koins, those go to the Team.

Driver DRAFT

To select new teams at the start of each new season.

At season end, when remaining koins are known and shared, the TL's for the nest season will meet to choose new teams. round 1 will be based on the amount of carry-over koins from prior season. Lowest total chooses first, going before the next lowest etc etc At the end of round 1, the TL koins and the drivers selected to his team, koins are totaled and the new 'total' determines round 2.

Any Driver REFUSING To drive For TEAM Selected To:
will have his cost (credit) increased by 5 to any other TL that selects him.. or #2 he can ONLY drive as privateer

after 2 rounds, a  3d round 1st choice goes to the team with the lowest amount of koins from drivers selected in first 2 rounds, but ONLY if there are enough drivers for all teams to select from. If not then the may select one of the Privateers as a RESERVE.

once such a Reserve is selected, he can not drive for any other team.

Once ANY privateer is 'signed' to race for a team, even if for only 1 race, that driver becomes THAT TEAMs
RESERVE driver - he may not sign with any other team. The Team is limited to 1 driver from each Division
if the 'reserve' driver cannot fill in, the team is forced to drive with less than a full team for that event.

Driver "Values" drivers cost to sign equal their 'g' classification, each being 1 credit for the purposes of identifying with a term.

TL's are restricted to 18 credits max.

13 for D1 and 5 for D2

Should a TL choose a driver that would make that team be in excess of 18 credits, the TL may still make a selection, but pay 2 koins for each 'g' level ( g4 for example = 8 koins)

its not the amount OVER the max, rather that the G signed has a value, 1-2-3-4 THAT Gx is what the x's2 cost is.

As long as there are drivers wishing to be on a team and any team has yet to fill its ranks, it must select any driver still available, unless/until the team has 3 drivers (plus the TL)